Most Likely To

Most Likely To is the fastest way to find out how a group actually sees each other — everyone points at once, and the accusation does the work. It plays with two as well: the countdown still runs, and "who is more likely to" between the two of you is its own conversation.

Free · no signupPlay Most Likely To2–12 players · 10–15 min · one phonePlay now — free

How to play

A statement appears. The app counts down from three, everyone points at someone at the same time, and whoever gets the most fingers explains themselves.

Point at the same moment. If people go one at a time it turns into a vote, and votes follow whoever went first.

Keeping it affectionate

Nothing here is about appearance, money, or intelligence. Those turn a party game into an atmosphere, and the room does not recover in the next round.

The statements are written so that being pointed at is funny rather than a verdict — the sort of thing you would happily be accused of. That is the difference between a group laughing together and one person going quiet.

Why pointing beats voting

Pointing at the same moment is not a gimmick. It is the only way to get an honest answer, because the instant one person commits first, everyone else is responding to them rather than to the question.

It is also much faster. A group of eight gets through a card in about fifteen seconds pointing, and closer to ninety if the phone has to go round for everyone to tap a name. Pace is what makes this game work at a party, and tapping destroys it.

Making it land

Whoever is pointed at should get a moment to defend themselves, and it should be short. Ten seconds of protest is funny; a full explanation is not, and the round loses momentum.

Watch for one person being pointed at repeatedly. It is funny twice and starts to feel like something else by the fifth time, even when everyone means it kindly. If it is happening, change category, because a different set of statements usually redistributes it.

This game is best early in an evening rather than late. It runs on energy rather than intimacy, so it warms a room up well and does very little to wind one down.

20 statements to try

  1. 1.Who is most likely to laugh at their own joke before they’ve finished telling it
  2. 2.Who is most likely to get into a debate with a toddler and lose
  3. 3.Who is most likely to forget their own birthday
  4. 4.Who is most likely to argue with a self-checkout machine out loud
  5. 5.Who is most likely to fall asleep first at any gathering
  6. 6.Who is most likely to reply to a message in their head and think they sent it
  7. 7.Who is most likely to fall over on completely flat ground
  8. 8.Who is most likely to end up talking to the one dog at the party
  9. 9.Who is most likely to set off the smoke alarm making toast
  10. 10.Who is most likely to wave back at someone who was waving at somebody else
  11. 11.Who is most likely to reply to a message four days later as if nothing happened
  12. 12.Who is most likely to talk their way out of absolutely anything
  13. 13.Who is most likely to cry at an advert and deny it afterwards
  14. 14.Who is most likely to go home from a party in someone else’s coat
  15. 15.Who is most likely to book a trip on a whim and actually go
  16. 16.Who is most likely to book something for the wrong date and only notice on the day
  17. 17.Who is most likely to talk through an entire film and then ask what just happened
  18. 18.Who is most likely to confidently give a completely wrong fact and be believed
  19. 19.Who is most likely to lose an argument and bring it up again a year later
  20. 20.Who is most likely to give a toast that goes on far too long and be forgiven for it

Play with the full set

These are a sample. The game has the rest — no signup needed.

Play Most Likely To

Common questions

Why can you not play with two people?

Because with two people every answer is either you or them, so it stops being a question after about four cards. Three is the minimum for it to work.

Do you need to keep score?

No. There is no winner and no points — adding a win condition makes people play to win rather than to talk, which is the opposite of what makes it fun.

What if two people tie?

Both of them explain themselves. It is usually funnier than a clean result.

More to try